- Distant Worlds Universe Mods Warhammer
- Distant Worlds Universe Star Wars Mod 1 12 2
- Star Wars Mod 1.12.2
Feb 01, 2015 The Distant Worlds Universe-Star Trek, The Picard Era MOD Rev 2. Has now been released in the Distant Worlds forum at Matrix Games. Visit the forum here. Jul 24, 2015 (FINAL update) Macross Wars Universe was a mod for Distant Worlds: Universe which was 'roughly based' on the Macross series but with my own 'custom' flavor. It was very experimental as it was my very first mod I had ever made for a game. Distant Worlds: Universe. Especially now, when one can scale ships easily, will be STAR WARS mod awesome. The same goes for Battlestar Galactica. Sep 12, 2014 Star Trek: The Picard Era is a mod for Distant Worlds:Universe, created by a group of fans led by Igarda.It offers 22 Star Trek Races & 4 pirate groupings; The Shakturi and Mechanoids are not playable but are available for non-canon play.
This thread has been specifically designed for people to let us know about Star Trek mods, for non-Trek games, that they feel is note-worthy and might be useful to host events for within Tactical. Even if they aren't suited for events, any Trek mods you play or have heard of, please feel free to share!
Would be great to see additional Star Trek mods, that people are enjoying!
Stellaris Mods
Star Trek Infinities :: Status - Unreleased :: Info Links - ModDB
Star Trek New Horizons :: Status - Available (Alpha Testing) :: Info Links - Steam Workshop / ModDB / UFP News Page / UFP Discussion Thread / Races+Species Gallery
Sins of a Solar Empire: Rebellion Mods
Star Trek Armada III :: Status - Released :: Info Links - ModDB
FTL/Faster Than Light
Star Trek Hulls :: Status - Released :: Info Links - Game Forum/Download
STFTL Total Conversion :: Status - Available (Alpha Testing) :: Info Links - Facebook Page/Download
Homeworld 2
Star Trek Continuum :: Status - Released :: Info Links - Steam Workshop
Distant Worlds : Universe
Picard Era Mod :: Status - Released :: Info Links - Game Forum/Download
Galactic Civilizations III Mods
Galactic Star Trek :: Status - Available (Alpha Testing) :: Info Links - GalCiv3 Forum / NexusMods
Starfleet Ship Mod :: Status - Available (Alpha Testing) :: Info Links - GalCiv3 Forum / ModDB
Civilization IV - Beyond the Sword Mods
Star Trek Mod (Total Conversion) :: Status - Released :: Info Links - CivFanatics Forum
:: Caution - Not Windows 10 Friendly, please see the linked forums for advice ::
Star Wars: Empire at War: Forces of Corruption
Star Trek TOS Mod :: Status - Available (Alpha Testing) :: Info Links - ModDB / Creator's Site
:: Caution - Full download of current version requires registration on creator's forum ::
Distant Worlds Universe
This is a very basic introduction to a few concepts in Distant Worlds Universe. Adobe patch installer for mac. I am giving recommendations for beginners that are playing as humans, starting a pre-warp society without ships or bases to begin. This is where I recommend starting your DW experience.
Arma 3 north korea map. Game: Distant Worlds Universe 1.9.5.4
- 2Buildings
- 3Ships
- 4Diplomacy
- 5Research
- 6Economy and Money
Create a new game
This will give you a good basic game setup for beginners to learn Distant Worlds Universe from the ground up.
Distant Worlds Universe Mods Warhammer
- Playstyle (page 1)
- Custom game as standard empire
- The Galaxy
- Make sure all is set to normal then edit the following
- Pirates: none
- Star Amount: Standard
- Physical Size: Medium
- Expansion: Pre-Warp
- Aggression: Optional (peaceful for first time)
- Difficulty: Optional (easy for first time)
- Colonization and Territory
- Use defaults and recommended settings
- Race Screen
- Human
- Your Empire Screen
- Home System: Normal (excellent for first game)
- Size: Starting
- Tech level: Pre-Warp
- Government: Republic
- Other Empires
- Auto generate 10 empires
- Victory Conditions
- Territory: 30%
- Population: 30%
- Economic: 30%
- Allow race specific victory conditions
Buildings
Custom Designs
You do not need to use custom designs, but they will make you win harder.
- Baby Space Port (builds MUCH faster, good for new worlds)
- Copy the design of a small space port
- delete all weapons and armor
- save as 'baby space port'
- When you get Medical Center and Recreation Center, include them in this design!
Planetary Wonders
Work in progress
Research Facilities
- Build 1 research facility to start- hightech or energy
- Build 1 of each type of research facility at your home planet before you colonize more
- Never build more than 1 type of each facility at your world
- Use the button on the left 'Potential research locations' to find NEARBY planets to build stations at
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Space Ports
- You can Retrofit any space port to a larger one by right clicking
- Start with a small space port to get your ships out fast, then retrofit to a larger space port
Ships
Construction Ships
- Build two construction ships immediately and send them to the closest worlds to build mining stations
- When you get hyperdrive technology finished researching build a third construction ship
- Build up to 1 construction ship per planet from now on, they will travel as needed
Exploration
- Send your first two ships to the planets in your system with 3 white squares near the icon then let them automate
- The 3 squares indicates ruins and one of them contains hyperdrive technology (warp field precursors)
- After you have hyperdrive, ramp up to 8 exploration ships
Diplomacy
Pirates
- Pay off pirates at the beginning of the game, up until you colonize your second world
- The pirates will build pirate bases at your worlds eventually if you maintain protection arrangements
Distant Worlds Universe Star Wars Mod 1 12 2
Research
I recommend a focus on these areas
Weapons Research
- Beam Weapons - good for stations and ships
- Fighters - good for defense bases and space stations
Energy Research
- Energy Collectors - First order of business, allows ships to collect energy bypassing reactors
- Space Construction - Do the first couple of these after hyperdrive
- Hyperdrive - Very very important or all your ships are slow
HighTech Research
- Medical Systems - For population growth
- Entertainment Systems - For population happiness (increases growth too)
Star Wars Mod 1.12.2
Economy and Money
Tax Rate
- Tax rate is not for getting more money- it is to balance civilian vs state spending
- The lower the tax rate, the faster your population grows
- If you lower the tax rate, you still get that money when civilians spend it on ships
- Early Game: Tax rate balances civilian ship building with state ship building, you want it VERY low to get population
- Later Game: You use tax rate to force people to migrate to new worlds. High tax on homeworld and low tax on new worlds
External Links
- Matrix Games Forums Beginner Tips
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